Hello Everyone,It's KP Tutorials for WORLD WIDE CRICKET STUDIO.
You all must have heard about Stroke for EA SPORTS CRICKET 07.
They have put in lots of efforts and have been released in the past for this Revolutionary Game of Cricket. This Tutorial that describes you how to make stroke for EA SPORTS CRICKET 07, or probably making stroke in EA SPORTS CRICKET 07 for beginners only. For professionals, you already know this and rather do scratch making! You may also create your very own custom stroke also.
Made a small breakthrough with editing the strokes files
It soon became clear that editing the saf files within the 4308....big files makes no difference in game. Therefore extracted all the xml files from within the data.gob file and found that 95% of these relates to the strokes
Bad news is that there are over a 1000 files
Anyway decided to concentrate on editing the straight drive. There are 3 straight drive files:
shot15.saf
shot15c.saf
shot15d.saf

Shot15.saf is the main file used in game (in previous versions anyway)
Its attributes within the saf files are:

StrokeAttributes

Type Moderate
EdgeModifier 10
EdgeModifier6 10
Difficulty 12608 Reward 41856
Difficulty6 0 Reward6 0
EdgeProb 1984 EdgeProb6 0
BowlerTypes 15
BallStumps 2
BallBatsman 2
BallLength 4

Mode Normal KeyFrame 0
Frame 23
Vertical 204350387
Direction 127336448 DirectionArea 9633792
Power 1871732 PowerArea 561578

Mode Normal KeyFrame 1
Frame 23
Vertical 194350387
Direction 127336448 DirectionArea 9633792
Power 2471732 PowerArea 461578

Mode Normal KeyFrame 2
Frame 24
Vertical 174350387
Direction 127336448 DirectionArea 8633792
Power 2971732 PowerArea 461578

Mode Normal KeyFrame 3
Frame 25
Vertical 129641728
Direction 129589530 DirectionArea 9256395
Power 2093207 PowerArea 516947

Mode Normal KeyFrame 4
Frame 27
Vertical 109018739
Direction 127275432 DirectionArea 8388608
Power 1748576 PowerArea 425420

Mode 6Hit KeyFrame 0
Frame 23
Vertical 134217728
Direction 16318464 DirectionArea 8388608
Power 585728 PowerArea 313344

Mode 6Hit KeyFrame 1
Frame 23
Vertical 134217728
Direction 158007296 DirectionArea 11010048
Power 745472 PowerArea 397736

Mode 6Hit KeyFrame 2
Frame 24
Vertical 134217728
Direction 144179200 DirectionArea 9633792
Power 1388544 PowerArea 433894

Mode 6Hit KeyFrame 3
Frame 25
Vertical 127533056
Direction 140836864 DirectionArea 12727543
Power 1347584 PowerArea 433894

Mode 6Hit KeyFrame 4
Frame 27
Vertical 134217728
Direction 31850496 DirectionArea 8388608
Power 565248 PowerArea 325420


Strangely I found 10 instances of this stroke in the XML files, namely:

3afafe8dbbb916eba596655fa10d75a6.xml
6d796cf32e7627042af1999d3c4c1780.xml
11104e4fc4eaf7c96a7e977d785a7ca3.xml
03290939f625e1d64de048acbfc4520c.xml
a46aba99dd114e164a419861fb8b9ab0.xml
d24ad3be47b77e235c67068cb18e0c5b.xml
d72e12ea4ea78e256849fa63a2e831ed.xml
dce809f9b5158f7c192852237a60d42c.xml
6554734591aa0bc876867f3de1202d5f.xml
b10319b9a964d3b346a52981a62305d3.xml


These files look like this

- <ShotAttributes>
<AI Classification="1" EdgeModifier="10" EdgeModifier6="10" Difficulty="0.192383" Difficulty6="0.000000" Reward="0.638672" Reward6="0.000000" BowlerTypes="15" BallStumps="2" BallBatsman="2" BallLength="4" />
- <Normal>
<StartZone Yaw="-2.769" YawRange="12.920" Pitch="-47.028" PitchRange="0.000" MinPower="16.423" MaxPower="18.565" />
<EarlyZone Yaw="-2.769" YawRange="12.920" Pitch="-40.322" PitchRange="0.000" MinPower="16.349" MaxPower="22.379" />
<IdealZone Yaw="-3.439" YawRange="11.579" Pitch="-26.911" PitchRange="0.000" MinPower="16.540" MaxPower="26.194" />
<LateZone Yaw="0.000" YawRange="12.414" Pitch="3.068" PitchRange="0.000" MinPower="16.350" MaxPower="19.914" />
<EndZone Yaw="-3.685" YawRange="11.250" Pitch="16.897" PitchRange="0.000" MinPower="14.964" MaxPower="16.586" />
</Normal>
- <SixHit>
<StartZone Yaw="-152.490" YawRange="11.250" Pitch="0.000" PitchRange="0.000" MinPower="5.664" MaxPower="6.859" />
<EarlyZone Yaw="39.287" YawRange="14.766" Pitch="0.000" PitchRange="0.000" MinPower="7.205" MaxPower="8.722" />
<IdealZone Yaw="19.819" YawRange="12.920" Pitch="0.000" PitchRange="0.000" MinPower="12.249" MaxPower="13.904" />
<LateZone Yaw="17.411" YawRange="17.069" Pitch="4.482" PitchRange="0.000" MinPower="11.937" MaxPower="13.592" />
<EndZone Yaw="-131.660" YawRange="11.250" Pitch="0.000" PitchRange="0.000" MinPower="5.554" MaxPower="6.795" />
</SixHit>
</ShotAttributes>


This section easily relates back to corresponding values in the saf file


However I will attempt to explain my findings so far with the other values:
Lets look at the section for normal strokes

<Normal>
<StartZone Yaw="-2.769" YawRange="12.920" Pitch="-47.028" PitchRange="0.000" MinPower="16.423" MaxPower="18.565" /> 
<EarlyZone Yaw="-2.769" YawRange="12.920" Pitch="-40.322" PitchRange="0.000" MinPower="16.349" MaxPower="22.379" /> 
<IdealZone Yaw="-3.439" YawRange="11.579" Pitch="-26.911" PitchRange="0.000" MinPower="16.540" MaxPower="26.194" /> 
<LateZone Yaw="0.000" YawRange="12.414" Pitch="3.068" PitchRange="0.000" MinPower="16.350" MaxPower="19.914" /> 
<EndZone Yaw="-3.685" YawRange="11.250" Pitch="16.897" PitchRange="0.000" MinPower="14.964" MaxPower="16.586" /> 
</Normal>
StartZone, Early Zone etc relate to the saf as follows

StartZone = Keyframe 0 (very late shot)
EarlyZone = Keyframe 1 (late shot)
IdealZone = Keyframe 2 (ideal timing)
LateZone = Keyframe 3 (early shot)
EndZone = Keyframe 4 (very early shot)

Yaw
Yaw = the direction of the shot

0.00 = straight back down the ground hitting the stumps

negative values = shots played to the off side. The greater the negative value the greater the shot is to the offside

E.g Yaw = -10 is roughly shot to mid off
Yaw = -50 is probably a shot to square cover etc

Postive values are shots to the leg side. Higher value is shot more to the leg side etc

Yaw Range
Yaw Range is the directional value of the shot
Increase the value to increase the directional range of the stroke


Pitch
Pitch is the trajectory of the ball off the bat
Negative values are for shots that are hit into the ground - the higher the value the into the ground the ball is hit
Postive values are for shots that are hit into the air. The higher the shot is hit

Pitch Range
This value determines how much the ball flight deviates from the preset trajectory off the bat set in the Pitch Value

I.e. Pitch = 15.00 This would mean the ball travelling over the fielder stading just inside the circle. Pitch range = 2 would mean the ball slightly travelling higher over his head or somtimes travelling lower for a catch
The higher the pitch range the higher the ball deviates from its preset trajectory, higher or lower.
Now it starts to get complicated. I am not certain if all XML files for each shot are used or not in game. I am certain that different XML files are used for each difficulty.
For example, I know for certain that the XML used for the standard straight drive is b10319b9a964d3b346a52981a62305d3.xml on 5 stars
Editing the yaw value for any of the timing zones will have effect in game. In fact editing any of the values has effect in game with one BIG exception
Yaw Range - editing the directional range of the strokes works for all timing zones except the ideal timing zone. I have increased the value for ideal timing up to 99999 but it makes no difference, the stroke goes in same direction each time. Can alter the direction of ideal timing easy enough but not its directional variation
Also the above xml file is not used on other skill levels. I.e. on 3 stars, a different XML must be used as the well timed straight drive goes in a different (but same) direction each and every time.
Of course the other straight drive files are probably used in certain instances also (shot15c and shot15d.saf)

Thanks for Reading my Forum.Hope u would liked it.Have any Problem, feel Free to post it down...

{ 1 comments... read them below or add one }

CRICKET 19 TUTORIAL

ℓαтєѕт яєℓєαѕє

- CRICKET 19 RELEASE
- IND V AUS PATCH RELEASED
- AUS HD ODI KIT 2019
- INTN' KITS 2019-20
- DOMAIN TEST GFX 2018-19
- CRICKET18 LINKS UPDATED
- IPL11 PATCH RELEASED

VIVO IPL 11 PATCH

Powered by Blogger.

Total Pageviews

Copyright © WORLD WIDE CRICKET STUDIO | IPL11 | PSL4 | CPL 2018 | CRICKET 17 | CRICKET 19 | - Powered by W² Studio Inc. Blog - Designed by W² Studio Inc.