
You all must have heard about beautiful stadiums for EA SPORTS CRICKET 07.
They have put in lots of efforts and have released. This Tutorial that describes you how to make stadiums and edit them for EA SPORTS CRICKET 07, or probably making stadiums in EA SPORTS CRICKET 07 for beginners only. For professionals, you already know this and rather do scratch making! You may also create your very own custom Stadiums also.
THE THINGS YOU WOULD REQUIRED :
You have to open BigGUI and click on open tab and select the .BIG file. This time I choose Brisbane’s big file and extract .O.model (Here in next Image, I selected all the parts but we don’t need all parts to e selected.)


Next
you have to export the .O file present in BigGUI.
Now Its up with O edit. After you install it, just
double click on the extracted .O file. You will have something like this.

Now
we have to select all the parts. For that we need to go to “ViewèPartsèShow all parts”


Now
we have to get something like we sitting in that stadium. For that we have to
go to “OptionsèPerspective viewèModel scale”
Then
you will have a dialog box there, you will have to put “20, 20, 20”values as
that can provide us a good view of the stadium in perspective view.
(Recommended)
Now
the confusion starts here.
Before
Editing, You need to do certain experiments like editing each and every part
and execute that it C2K7 game. You have to Study that stadium well. Now,
You
have some function keys in right tab

By
default, The Cn’M key will be selected. That moves any part to anywhere in the
graph. That will be used if we have to get some part’s shape has to be changed.
The
Select option will let you select by pulling the mouse on the parts. After
selecting, the selected areas will have their color changed to RED.
The
Move option lets you move the total selected part anywhere in the region.
The
Rotate Option will let the Selected part Rotate about its own axis.
We
generally don’t need Auto Option.
The
Selected Range should not be Changed and Both Horizontal and vertical options
have to be selected. If not the object doesn’t move.
Now,
we have to select the parts out in the right top of the O Edit dialog box.
As
stated earlier, you have to study the stadium carefully and you have to be well
known about the parts (i.e., to which part of the stadium does they originally
belong to.)
You
have to edit as you need.
Note:
- Don’t change the last parts which have the basic model of the stadium. It may
let crash your game.
Note:
- The base part is important. Do see that it will not be edited. If it is
changed, you may have the game crashing.
While
changing the LCD screen, see that the parts are rotated if they are transferred
to opposite direction.
This
is the .O model editing for a stadium.
Note:
- I have opened a EDITED file. So the “TOP, FRONT and SIDE “are too congested
to edit. And even while editing, do note that you will edit it only for once.
Don’t save it. If you save it, while resuming, it would be too difficult to edit.
STADIUM NAME CHANGING :
First extract the 3 xml files names given below from data.gob
using big gui and open one by one and change the stadium names there whatever
you want, you can put your name as stadium name too…
Note:
1. The names of the stadium you want
to change should be same in all the three files.
2. Please don’t change the texture
name of the stadium with out knowing correctly.
3. Please don’t change the value of
overcast, it will be like overcast=1 or overcast=0.
4. 0 means no overcast condition, 1
means overcast condition available.
5. You can change all the remaining
options like damp dry dusty hot mild etc.
6. You just change the name of the
stadium where available; I think you have to change it three times in one xml
file in one line.
The 3 xml files are…
1. 20f6cf7cd49d42dd0fe5f86519a0cd95.big
2. 101ed25c9898b17a3d7be05a8cf97d95.big
3. 119ba3f37fe7a31c2b2ee45ceeafa091.big
Now after changing the names in xml files paste them in your
root directory and start the game.
Now choose the stadium you have edited (name) to play.
Whoa… The game crashes because
of those xml files; by giving a message like “an error occurred loading
_______________________.big file” exactly the file name given is your edited
stadium file.
Now open biggui and create a new big file with the name given
as error.
Now open any stadium big file you want and extract those
textures to the new big file.
Now copy those xml files and big files in your root
directory.
For every condition of a stadium a big file will be there…
So you have to create a big file for every condition.
Thanks for Reading my Forum. Hope u would liked it. Have any Problem, feel Free to post it here.
dear sir which o edit install
ReplyDeleteo file worker will work at best.
Delete